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1. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
I like the idea and you could easily add a symbol for an orbital strike, because the message can be overseen easily if you are either in a firefight or even worse in the spawn menu while get the message. The icon should be persistant till you use ...
- by Carl Hauser - at 2013.01.09 08:23:00
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2. CCP's New SP Cap... - in Feedback/Requests [original thread]
I like most of the changes regarding the skillsystem. But the one thing I really dislike is the daily cap and reset. At least as long there is no rollover implementet. Forcing players to play every day is not a very good decision in my opinion. I...
- by Carl Hauser - at 2013.01.08 13:18:00
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3. [Request] More info and options in Corpchat - in Feedback/Requests [original thread]
I am not sure if this was requested before. But let us see who is in a squad and who is actually in battle when we are in Corp chat. Additioninally it would be nice to enter a squad the same way it works while you are in battle instead of the curr...
- by Carl Hauser - at 2013.01.07 08:27:00
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4. [Request] Futuristic ADS - in Feedback/Requests [original thread]
SickJ wrote: Militia weapons are supposed to be cheap/crap so it makes sense for them to have ironsights. Standard & up should have something more high-tech, though. It's a bit ridiculous when the ( short-ranged )SMG I'm using as a sidear...
- by Carl Hauser - at 2013.01.02 11:16:00
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5. [Request] Futuristic ADS - in Feedback/Requests [original thread]
I know there are already some threads about the Iron Sight for assault rifles. A part from the Iron sight I am rather dissapointed with the current ads versions on nearly all weapons. In my opinion most of them do not fit the Sci Fi setting very ...
- by Carl Hauser - at 2013.01.01 18:58:00
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6. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
Encharrion wrote: 1x might be too low, but I think it's fine. It lets you spec into your preferred sidearm along with your primary more easily. Yes that exactly what I thought. And this would bring the weapon Skill in line with all the suppo...
- by Carl Hauser - at 2012.12.31 16:45:00
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7. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
Right now the SMG and the Scramblerpistol have no real niche where they excel. I would call both of them "ok" weapons performance wise. Actually both are mostly used to finish wounded enemies (which is ok). But I think the skill multiplier could b...
- by Carl Hauser - at 2012.12.30 17:36:00
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8. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
I have thought about this by myself. I like the idea but the bonus should be somewhat lower than the bonus for SL orders. I would suggest a kind of morale bonus (maybe 5) for any succesful action performed by a nearby squadmember. So for examle I...
- by Carl Hauser - at 2012.12.29 20:05:00
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9. [Idea] WP based on Metalevel - in Feedback/Requests [original thread]
Ah your are right I haven't thought about the BPO's. Therefore I have to agree the simpler solution is better. So I would suggest a similar system for WPs like the one used to determine the ISK bonus. Apart from this I also like your Idea, but thi...
- by Carl Hauser - at 2012.12.23 14:45:00
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10. [Idea] WP based on Metalevel - in Feedback/Requests [original thread]
First of I am not totally sure if this works, but this idea came to me as I destroyed a fully manned militia tank. I thought wow that was a lot of WP for a cheap kill. I get the the same WP for less performance (because crappy stuff is easier to k...
- by Carl Hauser - at 2012.12.21 17:18:00
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11. [Request] Skill for increasing Dropsuit speed - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: If you want to move fast use a scout or a assult Type 2, b or Vk1, any increase in speed by skill would be too much of a nessesity as it is now a scout that knows what its doing is harder to kill than a heavy because of...
- by Carl Hauser - at 2012.12.18 08:59:00
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12. [Idea] Battlechatter - in Feedback/Requests [original thread]
I just watched the dust514 tribute trailer again and thought what an atmosphere with all this battlechatter and shouted commands. Although this is not very important gameplay wise it carries over the atmosphere very well. I know there some rts gam...
- by Carl Hauser - at 2012.12.17 13:46:00
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13. [Request] Reduced reward matches - in Feedback/Requests [original thread]
Nice Idea I remember a game that has a playground where a level limit was set (this could be done with a skillpoint limit) +1
- by Carl Hauser - at 2012.12.17 10:34:00
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14. [Request] Skill for increasing Dropsuit speed - in Feedback/Requests [original thread]
The mobility skill was my first thought as well, but maybe the Dropsuit Skill fits better in terms of balance...
- by Carl Hauser - at 2012.12.17 10:14:00
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15. [Request] Skill for increasing Dropsuit speed - in Feedback/Requests [original thread]
I don't know if this came up before (I didn't found a similar topic with the search function). I would love to have a skill that increases the Dropsuitespeed. I would suggest to alter the mobility skill or the specialized Dropsuitskills for this.
- by Carl Hauser - at 2012.12.17 08:47:00
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16. [Request] Map pinpoint - in Feedback/Requests [original thread]
I like the idea +1
- by Carl Hauser - at 2012.12.13 10:11:00
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17. ISK/SP rewards for better fittings - in Feedback/Requests [original thread]
I see the point of the OP but I dont think his solution will work out well, for mentioned reasons. I would rather like see some kind of time limited insurence for expensive stuff similar to whats poosible in EVE (of course you need to buy it first...
- by Carl Hauser - at 2012.12.10 12:22:00
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18. [Idea] Conquering EVE Spaceships - in Feedback/Requests [original thread]
Thanks for clearing me up!
- by Carl Hauser - at 2012.12.07 15:12:00
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19. [Idea] Conquering EVE Spaceships - in Feedback/Requests [original thread]
I just saw a thread about a similar topic right after posting :/. Sorry for that. But why exactly is this a bad idea? I know if this gets implementet it should be done carefully or it should be a mission based gamemode involving npc ships or so...
- by Carl Hauser - at 2012.12.07 14:09:00
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20. [Idea] Conquering EVE Spaceships - in Feedback/Requests [original thread]
Well this Idea came to my mind because I really love shooters that takes place inside of Space ships. So I thought it would be cool if we Dust mercs could be hired to conquer huge Spaceships. It could be implemented as a kind of Skrimish map with...
- by Carl Hauser - at 2012.12.07 13:21:00
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